27 Nov 2025, 15:20 [ UTC - 5; DST ]
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Post subject: Re: NexGen USAF Air Combat Sim? Posted: 10 Jul 2017, 18:19 |
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Joined: 03/11/08 Posts: 474 Post Likes: +183
Aircraft: PA28-161
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I often read that simulators for ACM training have come a long way. Count me among the skeptics. It seems to me the cost to create a realistic, all aspect visual environment and add in the maneuvering sensations, if doable, would be better spent on fuel and airplanes. Just my $0.02.
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Post subject: Re: NexGen USAF Air Combat Sim? Posted: 11 Jul 2017, 18:22 |
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Joined: 03/11/08 Posts: 474 Post Likes: +183
Aircraft: PA28-161
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I'm all for cheaper fighters, at least until UCAS gets established. Picture yourself straining to look over the top of your ejection seat, trying to keep your adversary in sight at the limits of your peripheral vision, aircraft is nose up and inverted, you're hanging in the straps, waiting for the bogey to wash out under you before you pounce. Wings are about to stall, you're feeling it hanging by a thread, DON"T TOUCH THOSE LATERAL CONTROLS, waiting, waiting, can you keep it flying for two more seconds.....? Tell me how much it costs to develop and operate a simulator that can do that? If you could. If all you need is a mockup to practice throwing switches, fine but that isn't what we're talking about here. Anything less and I'd rather have a cockpit mockup in an F-5 and go fly some engagements on the ACMR.
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Post subject: Re: NexGen USAF Air Combat Sim? Posted: 30 Aug 2017, 08:35 |
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Joined: 08/23/11 Posts: 2332 Post Likes: +2662 Company: Delta/ check o'the month club Location: Meridian, ID (KEUL)
Aircraft: 1968 Bonanza 36
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Username Protected wrote: I often read that simulators for ACM training have come a long way. Count me among the skeptics. It seems to me the cost to create a realistic, all aspect visual environment and add in the maneuvering sensations, if doable, would be better spent on fuel and airplanes. Just my $0.02. Yep! Some things just can't be simulated; and other things can't be done in live fly training. For the sim we try to concentrate on the stuff we don't get in live-fly. Massively outnumbered scenarios are the primary ones for us air-to-air guys, as well as large or very advanced MEZs (surface to air engagement zones for SAMs) . We just don't have the jets or the money to go fly 8 v 20 everyday, but we can do it in the sim. We also don't like to shut down engines, have fires/leaks/flight control problems/system failures on a regular basis in the real jet so sims really shine there as well. Visual maneuvering is as much about feel and G's as it is about what you see. Until we have a sim that really puts those forces on your body, you'll get more negative transfer than positive training from the sim.
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